

- #DWARF FORTRESS ASCII TILES GENERATOR#
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Some sort of ptera-bird scavenger could be useful for cleaning up surface refuse and battlefield junk/clutter (which supposedly is a source of lag). Slightly more humanoid than implied earlier. One way to at least somewhat mitigate the problem of being too specific with the interpretations could be to explore different morphologies. These drawings somewhat to scale but not quite. Some smallish creatures have 5 fingers and it's always a hassle to draw. It has wing paddles like a penguin, and no claws. The Magma Crab has tiny feet in the desription but not in data (maybe too small to be relevant). The Flesh Balls seems to be made out of muscle. The data files contain a lot of anatomical info, and it's clear there that the Harpy is of the bird type rather than sexy woman. what if they're 98% amazon women, and occasionally a rare -man seeks refuge in the Dwarf Fortress, then the -women show up to retrieve him through negotiation or violence. All these humanoid animals could use some spicy, though vague lore. They show up as "Alligator Man" but I suppose Alligator Man Woman is weird. When I as fooling around in the Object Testing Arena I discovered that Alligator Women were quite ferocious. It would allow for more monstrous interpretations.Ī Forgotten Polterbeast crossed over from another dimension. Giraffe-like rather than "a Giraffe with.". As a side-note, I think the DF desriptions of random Forgotten Beasts should probably state that the creature is e.g. I had drawn some other flying things which I'm not sure are in the game.
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Rutherer with some blue skin showing underneath the gray fur. Implementing variants in a DF/RL ascii style game is several magnitudes easier than normal (unless new/specific mechanics are needed). I'd probably make those characteristics a part of variance. not too random, not too same-old.Īpparently Elves in some settings (not just DF) use wood gear (grown) and eat people. Each world seed would see a different selection come out on top.
#DWARF FORTRESS ASCII TILES GENERATOR#
If I were to make a world generator I'd probably mix randomly defined ones (to spice things up) with multiverse canon variants (which act as a point of stability and familiarity). Because the B is red I made a red version. The round head and torso reflects the form of the B. I've been drawing those type of mandible beaks for quite some time and decided to used them here too. Up to imagination I guess.īeakdogs! At first I thought these were from Golden Axe, but apparently the design was inpsired by the things from Tremors. Oh, right, the DF goblins are actually dimporphic. My Trolls might have to be a bit wider (more stocky), but I didn't want them to look like Ogres. I think world design benefits from some definition and style that's not completely random. Could probably come in varians, like gray, brown, greens, each with different traits. The Gorlak should be rounder and have 4 fingers and 3 toes. I borrowed a design I saw in Kruggsmash's vidoes. The Floating Guts doesn't float in the air afaik, rather, its guts float like those in a jellyfish. The Cave Blob doesn't have a child-state but I drew one anyways. The Rebelstar Sectoid sprite stood model for the head design that I used here. They're often portrayed as some kind of reptile in fantasy art. My head-canon is that large Goblins are rare. I imagine that Goblins probably vary a bit in size and form depending on factors like mal-nourishment (could be common), and maybe sub-type. I was surprised that Goblins match the Dwarves (and slender Elves). Dwarves apparently draw close to humans in mass, probably because they're broad and stocky. Could be different for fluffy or mineral creatures (maybe weight is calculated from creature composition but I don't know if the data gets specific with ratios). The size of the creatures in DF is given in thousands of cubic centimeters, which I guess can be easily translated to kilos for creatures like humans that are close to the density of water.
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Old school RPG things, finding stuff, like lost Vorpal Swords, a chest full of gold in a mossy cavern with a skeleton. I think if I were to make a DF-clone I might make it a bit more smörgåsbord-gamey like that, to differentiate. Gas pockets, monsters (standard and elder), treasure chambers, forgotten tombs, Diablo shrines. One could probably spice that up having lots of different types of danger rooms. The further in (right) one dug, the more dangerous it got, with rivers (of water and lava) to cross. I don't use any utilities or mods, but I do modify the palette, and sometimes use custom curses, and enable TTF text. The threshold to get into it now is even steeper, with the 3D and all. I played Dwarf Fortress more back in 2006 when it still was 2D but still check it out every now and then.
